Deck-building games is a fast-growing genre that is gaining more and more fans around the world. You start out with a lame deck consisting of a few basic cards and then all options are open. It’s up to you to find the best combos of cards, add them to your deck and gradually build a “machine” that works better than other players’. It all started with Dominion, then came Thunderstone, Ascention, Nightfall… and now Legendary! But Legendary is much more than a simple deck-building game. Read on to find what’s different about it.
The game’s storyline is quite compelling thanks to the Marvel license. Here are all your favourite guys: the good ones like Wolverine, Spiderman, Hulk, Captain America, Iron-Man and many more, and the bad ones: Dr. Doom, Magneto, Loki and Red Skul. One of the evil Masterminds decided to bring horror to the city, by trying to accomplish a scheme and recruiting many villains to help him do just that. You have the difficult task to stop him by recruiting the best super heroes out there and fighting the villains and the Mastermind himself. However you are not alone. Your fellow players are on your side trying to do just the same as you. Players don’t take the role of super heroes. Instead heroes are available for any player to add them to his deck from a common pool. So, is this a co-operative game? Up to one point yes. You all try to defeat the bad guys but one of you is going to do better than others. By defeating villains or fighting the Mastermind, players earn victory points and at the end of the game, the player with the most victory points is the winner.
This is a game for 1-5 players each player starting with the same deck of basic Hero cards, 8 S.H.I.E.L.D. Agents and 4 S.H.I.E.L.D. Troopers. During set-up, which by the way takes some time, you choose a Mastermind to fight at random. Each Mastermind comes together with 4 Mastermind tactics cards, placed underneath the Mastermind on a special place on the board. Then you choose a Scheme card at random too. On the Scheme card there there are details about how the Mastermind operates which influences the way the villain deck is formed.
After the Villain deck, you build the Hero Deck. There are fifteen different heroes and you get to choose five of them (six when playing with 6 players). For each hero there are 14 corresponding cards (1 rare, 3 uncommons, 5 of one common, and 5 of another common). ll decks are shuffled and put facedown on their special reserved places on the board. 5 cards are flipped from the Hero deck and put one next to the other into the 5 Hero Spaces in the HQ. Players shuffle their decks too and draw 6 cards. A starting player is chosen and players take turns in clockwise order.